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Nishanth Sundharesan

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June 1, 2017June 8, 2017 by nishanthreddy992

SSAO with Deferred Shading

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This is the first blog of my 9 week personal project: Screen Space Ambient Occlusion algorithm with Deferred Shading in C++ & OpenGL 4+. I will be writing blogs every week on my development progress of the project.

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