June 1, 2017June 8, 2017 by nishanthreddy992 SSAO with Deferred Shading Uncategorized This is the first blog of my 9 week personal project: Screen Space Ambient Occlusion algorithm with Deferred Shading in C++ & OpenGL 4+. I will be writing blogs every week on my development progress of the project. Share this: Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook Like Loading... Related