Team Size : 6 (2 Producers, 2 Programmers, 2 Artists)
Development Time: 2 weeks
Role: Programmer
Engine: Unity
Language: C#
A 2-week rapid prototype developed in Unity using C# for mobile (android) platform.
The gist of the game was to convey a short story/invoke curiosity to the player with also having the ability to make decisions in the game. The game involves small puzzles with subtle hints to solve those puzzles. The design of the game was intended for the player to play through the game using simple interactions.
For this project, I built an event system for the touch, touch and drag functionality so that the tech designers can easily add interact-able game objects to the scene. I worked with Unity physics, scripted gameplay events and worked on gameplay programming.
