MasterKey

MasterKey Trailer

MasterKey Presentation + Gameplay Video

Team Size: 19 people (7 Producers, 4 Programmers, 8 Artists)

Development Time: Jan 2017 – July 2017

Role: Programmer

Engine: Unreal Engine 4

Language: C++ and Blueprint visual scripting

MasterKey is a first person shooter game whose gameplay centers around the weapon called “MasterKey”. The weapon shoots cables which tethers any two objects in the environment. The player must leverage the physical and elemental properties of the environment to pass through the levels and kill the robot enemies. The player can also run along walls to gain vertical advantage and use different angles of attack.

  • Implemented the AI for aerial enemies in the game using C++, Blueprints & Behavior trees.
  • Built the animation state machine and integrated it to the aerial enemy AI behavior.
  • Built a heat mapping tool (plugin to UE4) to track the player in the game so that the level designers can play test and modify the levels.
  • Implemented various aspects of gameplay features in the game. Responsible for bug fixing and optimization.