Pre-alpha gameplay video
Team Size: 8 people (3 Producers, 3 Programmers, 2 Artists)
Development Time: August 2017 – Present
Role: Lead Programmer
Engine: Unreal Engine 4
Language: C++ and Blueprint visual scripting
Orbos is a third-person multiplayer shooter game.
- Planned weekly sprint tasks for programmers, setup code quality guidelines and performed weekly code reviews.
- Guided the programmers with code architecture and helped them with making technical decisions.
- Implemented networking functionality in the game using C++ – Host Sessions, Search for Sessions and Join Sessions.
- Programmed UI Menu systems using UMG editor – Main Menu, Host Menu, Server Menu, Lobby Menu, Options Menu, Character selection screen, Map selection screen and Character ability screens.
- Worked on Lobby Game Mode and Control Tower Assault Game Mode (including game entry and exit conditions) in the game using C++ and Blueprints.
- Worked on ammo packs, ammo drops, team spawn barriers, camera/UI post process effects.
- Implemented Super Charge Station, Control Tower, player getting supercharged conditions and team scores for the game.
- Worked/Communicated with the team members to identify granular tasks, bugs, necessary polish works and helped the producers with assigning priority to those tasks and delegating them to the programmers.
