Why did BabaYaga take my brother?

Team Size: 14 people (4 Producers, 3 Programmers, 7 Artists)

Development Time: Jan 2017 – April 2017

Role: Lead Programmer

Engine: Unreal Engine 4

Language: C++, Blueprint visual scripting, C#

‘Why did BabaYaga take my brother?’ is a VR game built for tracking empathetic reactions of the players. The game was built alongside a Subject Matter Of Expert who helped us with the design, narrative, and testing. The project focuses on collecting data for research and has a back end tool to change the settings of the game and enable updates to the game flow and interactions. Upon completion of the project, it was given to the PhD researcher at University of Florida.

  • Worked with the team leads for game design decisions, planned sprints, managed tasks for the programmers and technical designers.
  • Setup code quality guidelines and performed code reviews of programmers and technical designers. Made sure the code is properly structured, organized with comments and everyone follows the same coding styles.
  • Created a WPF tool using C# to change 6 settings for all characters in the game, to load different dialogue trees, play different animations, toggle character & game elements accessibility to the player. Used by the researcher to make rapid changes during research sessions.
  • Worked on various gameplay elements in the game. Pushed & helped in building a dynamic game flow interaction.